private void CountDown()
    {
        Counter -= UnityEngine.Time.deltaTime;
        if (Counter <= 0)
        {
            Time.Sec--;
            if (Time.Sec == -1)
            {
                Time.Min--;
                Time.Sec = 59;
            }
            Counter = 1;
            if (Time.Min == 0 && Time.Sec == 0)
            {
                Time.Min = 10;
                return;

                Time.Active = false;
                print("GameOver! Times up!");
                GL.GameOver();
            }
        }
    }