public LoadResults LoadGame() { // Clear everything (needed?) Emulator.LightReset(); // Get bootstream Debug.Assert(Bios.BootStream == null); string filePath; Bios.BootStream = GameLoader.FindBootStream(Bios.Game, out filePath); Debug.Assert(Bios.BootStream != null); LoadParameters loadParams = new LoadParameters(); loadParams.FilePath = filePath; loadParams.Path = Bios.Game.Folder; #if DEBUG loadParams.AppendDatabase = true; #endif LoadResults results = Bios.Loader.LoadModule(ModuleType.Boot, Bios.BootStream, loadParams); Debug.Assert(results.Successful == true); if (results.Successful == false) { Log.WriteLine(Verbosity.Critical, Feature.Bios, "load of game failed"); Bios.Game = null; return(results); } this.CurrentPath = Bios.Game.Folder; this.Cpu.SetupGame(Bios.Game, Bios.BootStream); // Start modules foreach (Module module in Bios._modules) { module.Start(); } Log.WriteLine(Verbosity.Normal, Feature.Bios, "game loaded"); return(results); }