public void WorldSetup(MapGenerator _mapGen) { mapGen = _mapGen; DataSaver.s.saveEvent += SaveTiles; GameLoader.CallWhenLoaded(GameLoadingComplete, 0); }
private void Awake() { if (s != null) { Debug.LogError(string.Format("More than one singleton copy of {0} is detected! this shouldn't happen.", this.ToString())); } s = this; myBuildingBarSlots = BuildingBarSlotsParent.GetComponentsInChildren <MiniGUI_BuildingBarSlot>(); GameLoader.CallWhenLoaded(LoadBuildingSlots); }
private void Start() { GameLoader.CallWhenLoaded(LoadFromSave); DataSaver.s.saveEvent += SaveFactory; }