public void EndOfMatch() { StopCoroutine("SpawnWaves"); Debug.Log("Match Ended"); PauseButton.SetActive(false); EndOfMatchPanel.SetActive(true); // disable butons GameLoader loader = gameObject.GetComponent <GameLoader> (); loader.DisableButtons(); displayText.enabled = false; displayTextBox.SetActive(false); // Save Match StartCoroutine(CGR_saveMatch()); }