public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("Generate Mesh")) { gameLoader.Generate(); } string numIterationsString = gameLoader.ErosionIterationsCount.ToString(); if (gameLoader.ErosionIterationsCount >= 1000) { numIterationsString = (gameLoader.ErosionIterationsCount / 1000) + "k"; } if (GUILayout.Button("Erode (" + numIterationsString + " iterations)")) { gameLoader.Erode(); } }