private void CountDown() { Counter -= UnityEngine.Time.deltaTime; if (Counter <= 0) { Time.Sec--; if (Time.Sec == -1) { Time.Min--; Time.Sec = 59; } Counter = 1; if (Time.Min == 0 && Time.Sec == 0) { Time.Min = 10; return; Time.Active = false; print("GameOver! Times up!"); GL.GameOver(); } } }