private void Awake() { if (instance == null) { instance = this; } networkManager = new NetworkManager(); string[] args = System.Environment.GetCommandLineArgs(); for (int i = 0; i < args.Length; i++) { if (args[i] == "-server") { loaderStatus = LoaderStatus.ServerBackground; DebugLog("Starting as server", GD.LT.Log); // ./UncivilizationLinux.x86_64 -server -batchmode -nographics -port 55601 -password olc } if (args[i] == "-port") { networkManager.SetPort(args[i + 1]); DebugLog("Listening port is: " + args[i + 1], GD.LT.Log); } if (args[i] == "-password") { networkManager.serverPassword = args[i + 1]; DebugLog("Using password for server", GD.LT.Log); } } if (loaderStatus == LoaderStatus.ServerBackground) { networkManager.StartUpServer(); } // Read the options fullScreen = (FullScreenMode)PlayerPrefs.GetInt("FullScreen", 3); mainVolume = PlayerPrefs.GetInt("MainVolume", 100); useTypingSound = PlayerPrefs.GetInt("UseTypingSound", 1) != 0; writeLogsOnFile = PlayerPrefs.GetInt("WriteLogsOnFile", 1) != 0; logsLevel = (LT)PlayerPrefs.GetInt("LogsLevel", (int)LT.Warning); filePathForLogs = PlayerPrefs.GetString("FilePathForLogs", Application.persistentDataPath); if (string.IsNullOrWhiteSpace(filePathForLogs)) { filePathForLogs = "C:\\Users\\claud\\Unity\\Uncivilization\\Logs\\Server Logs\\"; } logsLevel = LT.DebugST; // FIXME remove after debugging writeLogsOnFile = true; // FIXME AudioListener.volume = mainVolume / 100f; Screen.fullScreenMode = fullScreen; Screen.fullScreen = fullScreen != FullScreenMode.Windowed && fullScreen != FullScreenMode.Windowed; Debug.Log(filePathForLogs); // Init the log file InitLogFile(); enemies = gameLoader.GetEnemies(); gameLoader.InitGame(); }