Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        if (GUILayout.Button("Generate Mesh"))
        {
            gameLoader.Generate();
        }

        string numIterationsString = gameLoader.ErosionIterationsCount.ToString();

        if (gameLoader.ErosionIterationsCount >= 1000)
        {
            numIterationsString = (gameLoader.ErosionIterationsCount / 1000) + "k";
        }

        if (GUILayout.Button("Erode (" + numIterationsString + " iterations)"))
        {
            gameLoader.Erode();
        }
    }