Esempio n. 1
0
    private void IncreaseDifficulty()
    {
        var player   = _player.transform;
        var opponent = _opponent.transform;

        if (player.localScale.y > playerScaleLimit)
        {
            player.localScale -= new Vector3(0, player.localScale.y * 0.1f, 0);
        }


        if (opponent.localScale.y < opponentScaleLimit)
        {
            opponent.localScale += new Vector3(0, opponent.localScale.y * 0.2f, 0);
        }

        if (_ballManager.BallSpeed < ballSpeedLimit)
        {
            _ballManager.IncreaseSpeed(increaseBallSpeedBy);
        }
    }