void OnTriggerEnter(Collider other) { if (other.CompareTag("Ball3D")) { //Vector3.Distance(transform.eulerAngles, new Vector3(90,270,0)) > 5.0f SM_Script.Play_SFX(other.gameObject.GetComponent <Ball3D> ().value); GM_Script.DisplayRecallNumbers(other.gameObject.GetComponent <Ball3D> ().value); BM_Script.DisplayGameNumbers(other.gameObject); BM_Script.BallStoppedMoving(); if (BM_Script.NoBallsMoving()) { GM_Script.menuLock = false; } } }