void SpawnRandomBall() { Vector3 ballPos = new Vector3(Random.Range(gameBoard.min.x, gameBoard.max.x), Random.Range(gameBoard.min.y, gameBoard.max.y), 0); BallType type = ballManager.GetRndType(); SpawnBall(ballPos, type); }
void SpawnRandomBall() { Vector3 ballPos = new Vector3(Random.Range(gameBoard.min.x, gameBoard.max.x), Random.Range(gameBoard.min.y, gameBoard.max.y), 0); BallType type = ballManager.GetRndType(); SpawnBall(ballPos, type); }