private void IncreaseDifficulty() { var player = _player.transform; var opponent = _opponent.transform; if (player.localScale.y > playerScaleLimit) { player.localScale -= new Vector3(0, player.localScale.y * 0.1f, 0); } if (opponent.localScale.y < opponentScaleLimit) { opponent.localScale += new Vector3(0, opponent.localScale.y * 0.2f, 0); } if (_ballManager.BallSpeed < ballSpeedLimit) { _ballManager.IncreaseSpeed(increaseBallSpeedBy); } }