Esempio n. 1
0
    void StartGravityEffect()
    {
        m_ballManager.GravBalls(); // Allow ball to experience gravity.
        m_prevTime = Time.fixedTime;
        m_gravitySound.Play();
        m_running = true;

        // Randomise initial side of gravity.
        float rand = Random.Range(0.0f, 1.0f);
        if (rand <= 0.5f)
        {
            m_gravity = m_strongLeft;
            gravEffectLeft.GetComponent<GravityEffectController>().EffectOn();
        }
        else
        {
            m_gravity = m_strongRight;
            gravEffectRight.GetComponent<GravityEffectController>().EffectOn();
        }
    }