void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Ball3D"))
        {
            //Vector3.Distance(transform.eulerAngles, new Vector3(90,270,0)) > 5.0f

            SM_Script.Play_SFX(other.gameObject.GetComponent <Ball3D> ().value);
            GM_Script.DisplayRecallNumbers(other.gameObject.GetComponent <Ball3D> ().value);
            BM_Script.DisplayGameNumbers(other.gameObject);
            BM_Script.BallStoppedMoving();

            if (BM_Script.NoBallsMoving())
            {
                GM_Script.menuLock = false;
            }
        }
    }