Esempio n. 1
0
    private void StartNewLevel()
    {
        if (!playing)
        {
            return;
        }

        BallManager.ExplodeBalls();
        BallManager.ExplodeBalls();
        BallManager.ExplodeBalls();

        Level += 1;
        GameModeText.SetText("Classical : Level " + Level);
        CancelAllInvokes();
        StartRecursiveRandomBallGenerator(GenerateTimingFromLevel());

        if (Level != 1)
        {
            SpawnRandomSpecialItem();
        }

        if (playing)
        {
            Invoke("StartNewLevel", 60);
        }
    }
Esempio n. 2
0
 private void use()
 {
     Destroy(gameObject, 2);
     BallManager.ExplodeBalls();
     Invoke("CallExplode", 0.5f);
     Invoke("CallExplode", 1f);
     //cannot destroy object otherwise invokes wont work
     sound.Play();
 }
Esempio n. 3
0
 private void CallExplode()
 {
     Debug.Log("callexplode in usebomb");
     BallManager.ExplodeBalls();
 }