Exemple #1
0
 static public int SweepTest(IntPtr l)
 {
     try{
         if (matchType(l, 2, typeof(UnityEngine.Vector3), typeof(UnityEngine.RaycastHit), typeof(System.Single)))
         {
             UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l);
             UnityEngine.Vector3   a1;
             checkType(l, 2, out a1);
             UnityEngine.RaycastHit a2;
             System.Single          a3;
             checkType(l, 4, out a3);
             System.Boolean ret = self.SweepTest(a1, out a2, a3);
             pushValue(l, ret);
             pushValue(l, a2);
             return(2);
         }
         else if (matchType(l, 2, typeof(UnityEngine.Vector3), typeof(UnityEngine.RaycastHit)))
         {
             UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l);
             UnityEngine.Vector3   a1;
             checkType(l, 2, out a1);
             UnityEngine.RaycastHit a2;
             System.Boolean         ret = self.SweepTest(a1, out a2);
             pushValue(l, ret);
             pushValue(l, a2);
             return(2);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
 public static RaycastHit Sweeptest(Rigidbody _rigidbody, Vector3 direction, float distance)
 {
     RaycastHit hitInfo;
     if (_rigidbody.SweepTest(direction, out hitInfo,distance)) {
         return hitInfo;
     } else {
         return hitInfo;
     }
 }
 static public int SweepTest(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 5)
         {
             UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l);
             UnityEngine.Vector3   a1;
             checkType(l, 2, out a1);
             UnityEngine.RaycastHit a2;
             System.Single          a3;
             checkType(l, 4, out a3);
             UnityEngine.QueryTriggerInteraction a4;
             checkEnum(l, 5, out a4);
             var ret = self.SweepTest(a1, out a2, a3, a4);
             pushValue(l, true);
             pushValue(l, ret);
             pushValue(l, a2);
             return(3);
         }
         else if (argc == 4)
         {
             UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l);
             UnityEngine.Vector3   a1;
             checkType(l, 2, out a1);
             UnityEngine.RaycastHit a2;
             System.Single          a3;
             checkType(l, 4, out a3);
             var ret = self.SweepTest(a1, out a2, a3);
             pushValue(l, true);
             pushValue(l, ret);
             pushValue(l, a2);
             return(3);
         }
         else if (argc == 3)
         {
             UnityEngine.Rigidbody self = (UnityEngine.Rigidbody)checkSelf(l);
             UnityEngine.Vector3   a1;
             checkType(l, 2, out a1);
             UnityEngine.RaycastHit a2;
             var ret = self.SweepTest(a1, out a2);
             pushValue(l, true);
             pushValue(l, ret);
             pushValue(l, a2);
             return(3);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #4
0
    static int SweepTest(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3)
            {
                UnityEngine.Rigidbody  obj  = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody));
                UnityEngine.Vector3    arg0 = ToLua.ToVector3(L, 2);
                UnityEngine.RaycastHit arg1;
                bool o = obj.SweepTest(arg0, out arg1);
                LuaDLL.lua_pushboolean(L, o);
                ToLua.Push(L, arg1);
                return(2);
            }
            else if (count == 4)
            {
                UnityEngine.Rigidbody  obj  = (UnityEngine.Rigidbody)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody));
                UnityEngine.Vector3    arg0 = ToLua.ToVector3(L, 2);
                UnityEngine.RaycastHit arg1;
                float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
                bool  o    = obj.SweepTest(arg0, out arg1, arg2);
                LuaDLL.lua_pushboolean(L, o);
                ToLua.Push(L, arg1);
                return(2);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.SweepTest"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }