void ApplyForceToTarget(Vector3 contactPoint, Rigidbody rb)
        {

            if ( rb.GetComponent<NavMeshAgent>() != null)
                rb.GetComponent<NavMeshAgent>().enabled = false;

            rb.isKinematic = false;

            if ( rb.CompareTag("Enemy") )
            {
                //rb.GetComponent<Rigidbody>().isKinematic = false;
                explosionPower = explosionPower * 10;
            }
              
            rb.AddExplosionForce(explosionPower, contactPoint, blastRadius, .5f, ForceMode.Impulse);
            //Vector3 direction = rb.transform.position - transform.position;
            //rb.AddForceAtPosition(direction.normalized, contactPoint, ForceMode.Impulse);

            if ( rb.CompareTag("Enemy") )
            {
                Destroy(rb.gameObject, destroyTime);
            }
        }
 private void StoreBodyInSlot(Rigidbody a_body)
 {
     // Store in the slot
     if (a_body != null)
     {
         if (a_body.CompareTag("Player1_"))
         {
             m_playerRigidBodies[0] = a_body;
         }
         else if (a_body.CompareTag("Player2_"))
         {
             m_playerRigidBodies[1] = a_body;
         }
         else if (a_body.CompareTag("Player3_"))
         {
             m_playerRigidBodies[2] = a_body;
         }
         else if (a_body.CompareTag("Player4_"))
         {
             m_playerRigidBodies[3] = a_body;
         }
     }
 }