public void SaveToLocal(string _key, object _value) { m_saveDataHash[_key] = _value; SaveGameManager.SaveData(m_saveDataHash); #if UNITY_EDITOR Debug.Log("save key: " + _key + " value: " + _value); #endif }
public static void SaveSetting() { SaveGameManager.SaveData(GameTags.SettingDataKey, CurrentSetting); }
public static void SaveUserStatus() { SaveGameManager.SaveData(GameTags.UserStatusDataKey, CurrentUserStatus); }
public static void SaveUserInfo() { SaveGameManager.SaveData(GameTags.UserinfoDataKey, CurrentUserinfo); }