public void Init()
    {
        damageMin = 1f;

        lives          = 3;
        xpCap          = 5;
        xp             = 0;
        level          = 1;
        damage         = damageMin;
        bulletScaleMin = 1f;
        bulletScale    = bulletScaleMin;


        movementSpeed = 0.2f;
        shootSpeed    = .1f;
        shootLevel    = 0;

        upgradePoints   = 0;
        dayCoreLevel    = 0;
        dayCorePoints   = 0;
        nightCoreLevel  = 0;
        nightCorePoints = 0;

        coreCap            = 100;
        dayCoreThreshold   = 20;
        nightCoreThreshold = 20;

        playerLife.InitLife();
        playerShoot.InitShoot();
    }