Exemple #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (damageOnCollision && collision.gameObject.GetComponent <PlayerLife>())
        {
            if (collision.gameObject.GetComponent <PlayerLife>().CanPlayerBeHit())
            {
                StartCoroutine(InvFrames(collision));
                PlayerLife pLife = collision.gameObject.GetComponent <PlayerLife>();
                pLife.PlayerLifeDecrease();
                _particles.gameObject.transform.position = collision.gameObject.transform.position;
                _particles.Play();

                Rigidbody2D pBody      = pLife.gameObject.GetComponent <Rigidbody2D>();
                Vector2     difference = pBody.transform.position - transform.position;
                difference      = difference.normalized * knockBack;
                pBody.position += difference;
            }
        }
    }