Exemple #1
0
    public void Update()
    {
        if (!playerOneLife.getAlive() || !playerTwoLife.getAlive())
        {
            PlayerOne.SetActive(false);
            PlayerTwo.SetActive(false);
            print("Game Ovar");

            // go to a game over screen
            SceneManager.LoadScene("Game_Over_Screen");
        }
    }