// Update is called once per frame
 void Update()
 {
     temps -= Time.deltaTime;
     PlayerMove(speed);
     PlayerLife.Health();
     Countdown(temps);
     Bigger();
     if (MoveVEnemies != null)
     {
         MoveVEnemies();
     }
     MoveHEnemies();
     EndGameTimer(temps);
     EndGameHealth();
 }