public void Init() { damageMin = 1f; lives = 3; xpCap = 5; xp = 0; level = 1; damage = damageMin; bulletScaleMin = 1f; bulletScale = bulletScaleMin; movementSpeed = 0.2f; shootSpeed = .1f; shootLevel = 0; upgradePoints = 0; dayCoreLevel = 0; dayCorePoints = 0; nightCoreLevel = 0; nightCorePoints = 0; coreCap = 100; dayCoreThreshold = 20; nightCoreThreshold = 20; playerLife.InitLife(); playerShoot.InitShoot(); }