Exemple #1
0
    public void AddDamage(int damage)
    {
        if (_life.ReduceLife(damage))
        {
            Dead();
        }
        else
        {
            RaycastHit[] hits = Physics.SphereCastAll(transform.position, 4.0f, transform.forward);

            foreach (var hit in hits)
            {
                if (hit.collider.GetComponent <Enemy>() != null)
                {
                    hit.collider.GetComponent <Enemy>().AddDamage(3);
                }
            }
        }
    }