private void UpdateHealt(GameObject player)
 {
     if (PlayerScoreHandler.score >= cost)
     {
         PlayerScoreHandler.score -= cost;
         PlayerLife pl = player.GetComponent <PlayerLife>();
         hudHandler.lifePanel.SetActive(true);
         pl.RestoreHealt();
         ValidSound();
         isEnableTo = false;
     }
     else
     {
         NoValidSound();
     }
 }