public void PlayGameButton() { if (!playGameRequest) { GameInformation.SetPlayerName(GameObject.FindGameObjectWithTag( "PlayerNameText").GetComponent <UnityEngine.UI.Text>().text); menuMusicHandler.PlayButtonClick(); menuMusicHandler.StopPlayingMenu(); menuMusicHandler.StartPlayingGame(); fadeGameHandler.FadeIn(); playGameRequest = true; } }
void Start() { menuMusicHandler = FindObjectOfType <SharedSoundHandler> (); if (!menuMusicHandler) { Debug.Log("MenuMusicHandler could not be found in scene."); } fadeGameHandler = FindObjectOfType <FadeGame> (); if (!fadeGameHandler) { Debug.Log("FadeGame could not be found in scene."); } GameInformation.SetPVP(false); GameInformation.SetPlayerName("unnamed"); }