void Gameover() { ClearText(); currentFullWord = 0; currentInputWord = 0; currentSentenceInBattle = 0; gameoverScript.gameObject.SetActive(true); timer.StopAndGetTime(); score.Restart(); gameinfo.normalMusic(); gameinfo.ResetAll(); battleState = BattleState.Gameovered; signState = SignState.Initialized; currentEncounter.enemySprite.gameObject.SetActive(false); }