Пример #1
0
    public void PlayGameButton()
    {
        if (!playGameRequest)
        {
            GameInformation.SetPlayerName(GameObject.FindGameObjectWithTag(
                                              "PlayerNameText").GetComponent <UnityEngine.UI.Text>().text);

            menuMusicHandler.PlayButtonClick();
            menuMusicHandler.StopPlayingMenu();
            menuMusicHandler.StartPlayingGame();
            fadeGameHandler.FadeIn();
            playGameRequest = true;
        }
    }
Пример #2
0
    void Start()
    {
        menuMusicHandler = FindObjectOfType <SharedSoundHandler> ();
        if (!menuMusicHandler)
        {
            Debug.Log("MenuMusicHandler could not be found in scene.");
        }

        fadeGameHandler = FindObjectOfType <FadeGame> ();
        if (!fadeGameHandler)
        {
            Debug.Log("FadeGame could not be found in scene.");
        }

        GameInformation.SetPVP(false);
        GameInformation.SetPlayerName("unnamed");
    }