// Use this for initialization void Start() { if (GameObject.Find("GameInformationObject")) { info = (GameInformation)GameObject.Find("GameInformationObject").GetComponent("GameInformation"); } bm = new Managers.BuildingsManager(); sounds = GameObject.Find("GameController").GetComponent <Managers.SoundsManager>(); if (info) { info.LoadHUD(); } StartGame(); UserInput inputs = gameObject.AddComponent <UserInput>(); bm.Inputs = inputs; LoadInitialScreen(); }