public void GameManager(string i_PlayerMove)
        {
            bool isNoAvailableMoves = false;

            makePlayerMove(i_PlayerMove, ref isNoAvailableMoves);
            while (!m_IsTwoPlayerMode && !m_IsPlayerOneTurn && !isNoAvailableMoves)
            {
                i_PlayerMove = GameInformation.GetMoveFromComputer();
                makePlayerMove(i_PlayerMove, ref isNoAvailableMoves);
            }
            if (m_IsPlayerOneTurn)
            {
                this.Text = "Othello - " + k_PlayerOneColor + "'s turn";
            }
            else
            {
                this.Text = "Othello - " + k_PlayerTwoColor + "'s turn";
            }
        }