private void doWhenClicked(object sender, EventArgs e)
        {
            Button senderButton = sender as Button;

            if (senderButton != null && GameInformation.CheckMoveValidation(senderButton.Name, m_IsPlayerOneTurn))
            {
                GameManager(senderButton.Name);
            }
            else
            {
                MessageBox.Show("Invalid move selected, please try again");
            }
        }