void Start() { menuMusicHandler = FindObjectOfType <SharedSoundHandler> (); if (!menuMusicHandler) { Debug.Log("MenuMusicHandler could not be found in scene."); } fadeGameHandler = FindObjectOfType <FadeGame> (); if (!fadeGameHandler) { Debug.Log("FadeGame could not be found in scene."); } GameInformation.SetPVP(false); GameInformation.SetPlayerName("unnamed"); }