/// <summary> /// Judge Target MoveMent Status (This Part From SebbyLib) /// </summary> /// <param name="Target">Target</param> /// <returns></returns> public static bool CanMove(Obj_AI_Hero Target) { if (Target.MoveSpeed < 50 || Target.IsStunned || Target.HasBuffOfType(BuffType.Stun) || Target.HasBuffOfType(BuffType.Fear) || Target.HasBuffOfType(BuffType.Snare) || Target.HasBuffOfType(BuffType.Knockup) || Target.HasBuff("Recall") || Target.HasBuffOfType(BuffType.Knockback) || Target.HasBuffOfType(BuffType.Charm) || Target.HasBuffOfType(BuffType.Taunt) || Target.HasBuffOfType(BuffType.Suppression) || (Target.IsCastingInterruptableSpell() && !Target.IsMoving)) { return false; } else return true; }