internal void CastENew(Obj_AI_Hero target) { if (!SpellSlot.E.IsReady() || Yasuo.IsDashing() || InDash) { return; } var minionsinrange = ObjectManager.Get <Obj_AI_Minion>().Any(x => x.IsDashable()); if (target == null || !target.IsInRange(minionsinrange ? Spells[E].Range * 2 : Spells[E].Range)) { target = TargetSelector.GetTarget(minionsinrange ? Spells[E].Range * 2 : Spells[E].Range, TargetSelector.DamageType.Physical); } if (target != null && TowerCheck(target, true)) { var dist = Yasuo.Distance(target); var pctOutOfRange = dist / Yasuo.AttackRange * 100; if (pctOutOfRange > 0.8f) { if (target.IsDashable()) { if (target.ECanKill()) { return; } if (TornadoReady && target.IsInRange(Spells[E].Range) && targInKnockupRadius(target)) { Spells[E].CastOnUnit(target); } //Stay in range else if (pctOutOfRange > 0.8f) { var bestminion = ObjectManager.Get <Obj_AI_Base>() .Where(x => x.IsDashable() && GetDashPos(x).IsCloser(target) && TowerCheck(x, true)) .MinOrDefault(x => GetDashPos(x).Distance(target)); var shouldETarget = bestminion == null || GetDashPos(target).Distance(target) < GetDashPos(bestminion).Distance(target); if (shouldETarget && GetDashPos(target).IsCloser(target)) { Spells[E].CastOnUnit(target); } else if (bestminion != null) { Spells[E].CastOnUnit(bestminion); } } } else { var minion = ObjectManager.Get <Obj_AI_Minion>() .Where(x => x.IsDashable() && x.IsCloser(target) && TowerCheck(x, true)) .MinOrDefault(x => GetDashPos(x).Distance(target)); if (minion != null) { Spells[E].CastOnUnit(minion); } } } } }