Obj_AI_Hero playerHero = ObjectManager.Player; int numAlliesInRange = playerHero.CountAlliesInRange(1000);
foreach (Obj_AI_Hero ally in ObjectManager.GetThis example uses the CountAlliesInRange function within a loop to iterate through all allied hero objects in the game. It then checks if there are at least 3 allies within range of each hero and executes some code if that condition is met. The CountAlliesInRange function is part of the LeagueSharp SDK package library.().Where(h => h.IsAlly)) { int numAlliesInRange = ally.CountAlliesInRange(800); if (numAlliesInRange >= 3) { // Do something when there are at least 3 allies within range } }