/// <summary> /// Gets the hero average damage to the opposing team. /// </summary> /// <param name="player">The player.</param> /// <param name="Enemies">The enemies.</param> /// <returns></returns> public static float GetHeroAvgDamage(Obj_AI_Hero player, List<Obj_AI_Hero> Enemies) { var totalEnemies = Enemies.Count(); if (totalEnemies == 0) { return -1; } var AADamage = Enemies.Aggregate(0, (current, s) => (int) (current + player.GetAutoAttackDamage(s) * 2)); var QDamage = Enemies.Aggregate(0, (current, s) => (int)(current + (player.GetSpell(SpellSlot.Q).IsReady() ? player.GetSpellDamage(s, SpellSlot.Q) : 0f))); var WDamage = Enemies.Aggregate(0, (current, s) => (int)(current + (player.GetSpell(SpellSlot.W).IsReady() ? player.GetSpellDamage(s, SpellSlot.W) : 0f))); var EDamage = Enemies.Aggregate(0, (current, s) => (int)(current + (player.GetSpell(SpellSlot.E).IsReady() ? player.GetSpellDamage(s, SpellSlot.E) : 0f))); var RDamage = Enemies.Aggregate(0, (current, s) => (int)(current + (player.GetSpell(SpellSlot.R).IsReady() ? player.GetSpellDamage(s, SpellSlot.R) : 0f))); var itemsDamage = 0f; foreach (var item in player.InventoryItems) { foreach (var hero in Enemies) { var itemID = item.Id; switch (itemID) { case ItemId.Bilgewater_Cutlass: itemsDamage += (float) player.GetItemDamage(hero, Damage.DamageItems.Bilgewater); break; case ItemId.Blade_of_the_Ruined_King: itemsDamage += (float) player.GetItemDamage(hero, Damage.DamageItems.Botrk); break; case ItemId.Hextech_Gunblade: itemsDamage += (float) player.GetItemDamage(hero, Damage.DamageItems.Hexgun); break; case ItemId.Frost_Queens_Claim: itemsDamage += (float) player.GetItemDamage(hero, Damage.DamageItems.FrostQueenClaim); break; case ItemId.Tiamat_Melee_Only: itemsDamage += player.IsMelee ? (float) player.GetItemDamage(hero, Damage.DamageItems.Tiamat) : 0f; break; case ItemId.Ravenous_Hydra_Melee_Only: itemsDamage += player.IsMelee ? (float) player.GetItemDamage(hero, Damage.DamageItems.Hydra) : 0f; break; case ItemId.Liandrys_Torment: itemsDamage += (float) player.GetItemDamage(hero, Damage.DamageItems.LiandrysTorment); break; } } } var totalDamage = AADamage + QDamage + WDamage + EDamage + RDamage + itemsDamage; return (float) totalDamage / totalEnemies; }
public static float GetAdOverFive(Obj_AI_Hero hero) { double basicDmg = 0; int attacks = (int) Math.Floor(hero.AttackSpeedMod * 5); for (int i = 0; i < attacks; i++) { if (hero.Crit > 0) { basicDmg += hero.GetAutoAttackDamage(player) * (1 + hero.Crit / attacks); } else { basicDmg += hero.GetAutoAttackDamage(player); } } return (float) basicDmg; }
/// <summary> /// Gets the hero average damage to the opposing team. /// </summary> /// <param name="player">The player.</param> /// <param name="Enemies">The enemies.</param> /// <returns></returns> public static float GetHeroAvgDamage(Obj_AI_Hero player, List<Obj_AI_Hero> Enemies) { var totalEnemies = Enemies.Count(); if (totalEnemies == 0) { return -1; } var AADamage = Enemies.Aggregate(0, (current, s) => (int) (current + player.GetAutoAttackDamage(s))); var QDamage = Enemies.Aggregate(0, (current, s) => (int)(current + (player.GetSpell(SpellSlot.Q).IsReady() ? player.GetSpellDamage(s, SpellSlot.Q) : 0))); var WDamage = Enemies.Aggregate(0, (current, s) => (int)(current + (player.GetSpell(SpellSlot.W).IsReady() ? player.GetSpellDamage(s, SpellSlot.W) : 0))); var EDamage = Enemies.Aggregate(0, (current, s) => (int)(current + (player.GetSpell(SpellSlot.E).IsReady() ? player.GetSpellDamage(s, SpellSlot.E) : 0))); var RDamage = Enemies.Aggregate(0, (current, s) => (int)(current + (player.GetSpell(SpellSlot.R).IsReady() ? player.GetSpellDamage(s, SpellSlot.R) : 0))); var totalDamage = AADamage + QDamage + WDamage + EDamage + RDamage; return (float) totalDamage / totalEnemies; }
public static double GetAlliesComboDmg(Obj_AI_Hero target, Obj_AI_Hero ally) { var SpellSlots = new List<SpellSlot>(); double dmg = 0; #region SpellSots SpellSlots.Add(SpellSlot.Q); SpellSlots.Add(SpellSlot.W); SpellSlots.Add(SpellSlot.E); SpellSlots.Add(SpellSlot.R); #endregion foreach (var slot in SpellSlots) { var spell = ally.Spellbook.GetSpell(slot); dmg += ally.GetSpellDamage(target, slot); dmg += ally.GetAutoAttackDamage(target); } return dmg; }
public static float GetChampDmgToMe(Obj_AI_Hero enemy) { double result = 0; double basicDmg = 0; int attacks = (int) Math.Floor(enemy.AttackSpeedMod * 5); for (int i = 0; i < attacks; i++) { if (enemy.Crit > 0) { basicDmg += enemy.GetAutoAttackDamage(player) * (1 + enemy.Crit / attacks); } else { basicDmg += enemy.GetAutoAttackDamage(player); } } result += basicDmg; var spells = enemy.Spellbook.Spells; foreach (var spell in spells) { var t = spell.CooldownExpires - Game.Time; if (t < 0.5) { switch (enemy.SkinName) { case "Ahri": if (spell.Slot == SpellSlot.Q) { result += (Damage.GetSpellDamage(enemy, player, spell.Slot)); result += (Damage.GetSpellDamage(enemy, player, spell.Slot, 1)); } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Akali": if (spell.Slot == SpellSlot.R) { result += (Damage.GetSpellDamage(enemy, player, spell.Slot) * spell.Ammo); } else if (spell.Slot == SpellSlot.Q) { result += (Damage.GetSpellDamage(enemy, player, spell.Slot)); result += (Damage.GetSpellDamage(enemy, player, spell.Slot, 1)); } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Amumu": if (spell.Slot == SpellSlot.W) { result += (Damage.GetSpellDamage(enemy, player, spell.Slot) * 5); } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Cassiopeia": if (spell.Slot == SpellSlot.Q || spell.Slot == SpellSlot.E || spell.Slot == SpellSlot.W) { result += (Damage.GetSpellDamage(enemy, player, spell.Slot) * 2); } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Fiddlesticks": if (spell.Slot == SpellSlot.W || spell.Slot == SpellSlot.E) { result += (Damage.GetSpellDamage(enemy, player, spell.Slot) * 5); } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Garen": if (spell.Slot == SpellSlot.E) { result += (Damage.GetSpellDamage(enemy, player, spell.Slot) * 3); } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Irelia": if (spell.Slot == SpellSlot.W) { result += (Damage.GetSpellDamage(enemy, player, spell.Slot) * attacks); } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Karthus": if (spell.Slot == SpellSlot.Q) { result += (Damage.GetSpellDamage(enemy, player, spell.Slot) * 4); } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "KogMaw": if (spell.Slot == SpellSlot.W) { result += (Damage.GetSpellDamage(enemy, player, spell.Slot) * attacks); } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "LeeSin": if (spell.Slot == SpellSlot.Q) { result += Damage.GetSpellDamage(enemy, player, spell.Slot); result += Damage.GetSpellDamage(enemy, player, spell.Slot, 1); } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Lucian": if (spell.Slot == SpellSlot.R) { result += Damage.GetSpellDamage(enemy, player, spell.Slot) * 4; } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Nunu": if (spell.Slot != SpellSlot.R && spell.Slot != SpellSlot.Q) { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "MasterYi": if (spell.Slot != SpellSlot.E) { result += Damage.GetSpellDamage(enemy, player, spell.Slot) * attacks; } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "MonkeyKing": if (spell.Slot != SpellSlot.R) { result += Damage.GetSpellDamage(enemy, player, spell.Slot) * 4; } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Pantheon": if (spell.Slot == SpellSlot.E) { result += Damage.GetSpellDamage(enemy, player, spell.Slot) * 3; } else if (spell.Slot == SpellSlot.R) { result += 0; } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Rammus": if (spell.Slot == SpellSlot.R) { result += Damage.GetSpellDamage(enemy, player, spell.Slot) * 6; } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Riven": if (spell.Slot == SpellSlot.Q) { result += RivenDamageQ(spell, enemy, player); } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Viktor": if (spell.Slot == SpellSlot.R) { result += Damage.GetSpellDamage(enemy, player, spell.Slot); result += Damage.GetSpellDamage(enemy, player, spell.Slot, 1) * 5; } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; case "Vladimir": if (spell.Slot == SpellSlot.E) { result += Damage.GetSpellDamage(enemy, player, spell.Slot) * 2; } else { result += Damage.GetSpellDamage(enemy, player, spell.Slot); } break; default: result += Damage.GetSpellDamage(enemy, player, spell.Slot); break; } } } if (enemy.Spellbook.CanUseSpell(player.GetSpellSlot("summonerdot")) == SpellState.Ready) { result += enemy.GetSummonerSpellDamage(player, Damage.SummonerSpell.Ignite); } foreach (var minions in ObjectManager.Get<Obj_AI_Minion>() .Where(i => i.Distance(player.Position) < 750 && i.IsMinion && !i.IsAlly && !i.IsDead)) { result += minions.GetAutoAttackDamage(player, false); } return (float) result; }
private static void Game_OnGameLoad(EventArgs args) { Player = ObjectManager.Player; if (Player.BaseSkinName != ChampionName) return; //Create the spells Q.SetSkillshot(0.25f, 40, 1200, true, SkillshotType.SkillshotLine); //Create the menu Config = new Menu(ChampionName, ChampionName, true); var targetSelectorMenu = new Menu("Target Selector", "Target Selector"); SimpleTs.AddToMenu(targetSelectorMenu); Config.AddSubMenu(targetSelectorMenu); //Orbwalker submenu Config.AddSubMenu(new Menu("Orbwalking", "Orbwalking")); //Load the orbwalker and add it to the submenu. Orbwalker = new Orbwalking.Orbwalker(Config.SubMenu("Orbwalking")); Config.AddSubMenu(new Menu("Combo", "Combo")); Config.SubMenu("Combo").AddItem(new MenuItem("ComboQ", "Use Q?").SetValue(true)); Config.SubMenu("Combo").AddItem(new MenuItem("ComboR","Use R?").SetValue(true)); Config.SubMenu("Combo").AddItem(new MenuItem("ComboActive", "Combo!").SetValue(new KeyBind(32, KeyBindType.Press))); Config.AddSubMenu(new Menu("Harass", "Harass")); Config.SubMenu("Harass").AddItem(new MenuItem("UseQHarass", "Use Q").SetValue(true)); Config.SubMenu("Harass").AddItem(new MenuItem("QMana", "Min Mana Q").SetValue(new Slider(40, 1, 100))); Config.SubMenu("Harass").AddItem(new MenuItem("HarassActive", "Harass!").SetValue(new KeyBind("C".ToCharArray()[0], KeyBindType.Press))); //Damage after combo: var eDamage = new MenuItem("DamageAfterCombo", "HP After Used Q+2AA").SetValue(true); Utility.HpBarDamageIndicator.DamageToUnit += hero => (float)(Player.GetSpellDamage(hero, SpellSlot.Q) + (Player.GetAutoAttackDamage(hero)*2)); Utility.HpBarDamageIndicator.Enabled = eDamage.GetValue<bool>(); eDamage.ValueChanged += delegate(object sender, OnValueChangeEventArgs eventArgs) { Utility.HpBarDamageIndicator.Enabled = eventArgs.GetNewValue<bool>(); }; Config.AddSubMenu(new Menu("KS", "KS")); Config.SubMenu("KS").AddItem(new MenuItem("StealE","Steal With E").SetValue(true)); Config.AddSubMenu(new Menu("Misc", "Misc")); Config.SubMenu("Misc").AddItem(new MenuItem("eStacks", "E Stacks *Broken").SetValue(new Slider(10, 2, 30))); Config.SubMenu("Misc").AddItem(new MenuItem("eMana", "Min Mana E").SetValue(new Slider(40, 1, 100))); Config.SubMenu("Misc").AddItem(new MenuItem("safer", "Use R to save allies").SetValue(true)); Config.SubMenu("Misc").AddItem(new MenuItem("savehp", "HP to Save %").SetValue(new Slider(40, 1, 100))); Config.SubMenu("Misc").AddItem(new MenuItem("Harasser", "Harass Allways").SetValue(true)); // Config.AddItem(new MenuItem("packetCast", "Packet Cast").SetValue(true)); Config.AddSubMenu(new Menu("Drawings", "Drawings")); Config.SubMenu("Drawings").AddItem(new MenuItem("QRange", "Q range").SetValue(new Circle(true, Color.FromArgb(255, 255, 255, 255)))); Config.SubMenu("Drawings") .AddItem(new MenuItem("WRange", "W range").SetValue(new Circle(false, Color.FromArgb(255, 255, 255, 255)))); Config.SubMenu("Drawings").AddItem(new MenuItem("RRange", "R range").SetValue(new Circle(false, Color.FromArgb(255, 255, 255, 255)))); Config.SubMenu("Drawings").AddItem(eDamage); Config.AddToMainMenu(); //Add the events we are going to use: Drawing.OnDraw += Drawing_OnDraw; Game.OnGameUpdate += Game_OnGameUpdate; GameObject.OnCreate += OnCreateObject; // Orbwalking.BeforeAttack += OrbwalkingOnBeforeAttack; Game.PrintChat("<font color='#00FFFF'>>> Deniz Kalista v0.5 Loaded"); }
private static float ComboDamage(Obj_AI_Hero src, Obj_AI_Hero dsc) { if (!src.IsValid || !dsc.IsValid) return 0f; float basicDmg = 0; int attacks = (int)Math.Floor(src.AttackSpeedMod*5); if (src.Crit>0) { basicDmg += (float)src.GetAutoAttackDamage(dsc) * attacks * (1 + src.Crit); } else { basicDmg += (float)src.GetAutoAttackDamage(dsc) * attacks; } float damage = basicDmg; var spells = src.Spellbook.Spells; foreach (var spell in spells) { var t = spell.CooldownExpires - Game.Time; if (spell.Level > 0 && t < 0.5 && Damage.GetSpellDamage(src, dsc, spell.Slot) > 0) { switch (src.SkinName) { case "Ahri": if (spell.Slot == SpellSlot.Q) { damage += (float)(Damage.GetSpellDamage(src, dsc, spell.Slot)); damage += (float)(Damage.GetSpellDamage(src, dsc, spell.Slot,1)); } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Akali": if (spell.Slot == SpellSlot.R) { damage += (float) (Damage.GetSpellDamage(src, dsc, spell.Slot)*spell.Ammo); } else if (spell.Slot == SpellSlot.Q) { damage += (float)(Damage.GetSpellDamage(src, dsc, spell.Slot)); damage += (float)(Damage.GetSpellDamage(src, dsc, spell.Slot, 1)); } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Amumu": if (spell.Slot == SpellSlot.W) { damage += (float)(Damage.GetSpellDamage(src, dsc, spell.Slot) * 5); } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Cassiopeia": if (spell.Slot == SpellSlot.Q || spell.Slot == SpellSlot.E || spell.Slot == SpellSlot.W) { damage += (float)(Damage.GetSpellDamage(src, dsc, spell.Slot) * 2); } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Fiddlesticks": if (spell.Slot == SpellSlot.W || spell.Slot == SpellSlot.E) { damage += (float)(Damage.GetSpellDamage(src, dsc, spell.Slot)*5); } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Garen": if (spell.Slot == SpellSlot.E) { damage += (float)(Damage.GetSpellDamage(src, dsc, spell.Slot) * 3); } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Irelia": if (spell.Slot == SpellSlot.W) { damage += (float)(Damage.GetSpellDamage(src, dsc, spell.Slot) * attacks); } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Karthus": if (spell.Slot == SpellSlot.Q) { damage += (float)(Damage.GetSpellDamage(src, dsc, spell.Slot) * 4); } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "KogMaw": if (spell.Slot == SpellSlot.W) { damage += (float)(Damage.GetSpellDamage(src, dsc, spell.Slot) * attacks); } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "LeeSin": if (spell.Slot == SpellSlot.Q) { damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot,1); } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Lucian": if (spell.Slot == SpellSlot.R) { damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot)*4; } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Nunu": if (spell.Slot != SpellSlot.R && spell.Slot != SpellSlot.Q) { damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "MasterYi": if (spell.Slot != SpellSlot.E) { damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot)*attacks; } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "MonkeyKing": if (spell.Slot != SpellSlot.R) { damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot) * 4; } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Pantheon": if (spell.Slot == SpellSlot.E) { damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot)*3; } else if (spell.Slot == SpellSlot.R) { damage +=0; } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Rammus": if (spell.Slot == SpellSlot.R) { damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot)*6; } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Riven": if (spell.Slot == SpellSlot.Q) { damage += RivenDamageQ(spell, src, dsc); } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Viktor": if (spell.Slot == SpellSlot.R) { damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot,1) * 5; } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; case "Vladimir": if (spell.Slot == SpellSlot.E) { damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot) * 2; } else damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; default: damage += (float)Damage.GetSpellDamage(src, dsc, spell.Slot); break; } } } if (src.Spellbook.CanUseSpell(src.GetSpellSlot("summonerdot")) == SpellState.Ready) { damage += (float)src.GetSummonerSpellDamage(dsc, Damage.SummonerSpell.Ignite); } return damage; }
public static float GetComboDMG(Obj_AI_Hero source, Obj_AI_Hero target) { double result = 0; double basicDmg = 0; int attacks = (int) Math.Floor(source.AttackSpeedMod * 5); for (int i = 0; i < attacks; i++) { if (source.Crit > 0) { basicDmg += source.GetAutoAttackDamage(target, true) * (1f + source.Crit / attacks); } else { basicDmg += source.GetAutoAttackDamage(target, true); } } result += basicDmg; var spells = source.Spellbook.Spells; foreach (var spell in spells) { var t = spell.CooldownExpires - Game.Time; if (t < 0.5) { switch (source.SkinName) { case "Ahri": if (spell.Slot == SpellSlot.Q) { result += (Damage.GetSpellDamage(source, target, spell.Slot)); result += (Damage.GetSpellDamage(source, target, spell.Slot, 1)); } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Akali": if (spell.Slot == SpellSlot.R) { result += (Damage.GetSpellDamage(source, target, spell.Slot) * spell.Ammo); } else if (spell.Slot == SpellSlot.Q) { result += (Damage.GetSpellDamage(source, target, spell.Slot)); result += (Damage.GetSpellDamage(source, target, spell.Slot, 1)); } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Amumu": if (spell.Slot == SpellSlot.W) { result += (Damage.GetSpellDamage(source, target, spell.Slot) * 5); } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Cassiopeia": if (spell.Slot == SpellSlot.Q || spell.Slot == SpellSlot.E || spell.Slot == SpellSlot.W) { result += (Damage.GetSpellDamage(source, target, spell.Slot) * 2); } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Fiddlesticks": if (spell.Slot == SpellSlot.W || spell.Slot == SpellSlot.E) { result += (Damage.GetSpellDamage(source, target, spell.Slot) * 5); } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Garen": if (spell.Slot == SpellSlot.E) { result += (Damage.GetSpellDamage(source, target, spell.Slot) * 3); } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Irelia": if (spell.Slot == SpellSlot.W) { result += (Damage.GetSpellDamage(source, target, spell.Slot) * attacks); } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Karthus": if (spell.Slot == SpellSlot.Q) { result += (Damage.GetSpellDamage(source, target, spell.Slot) * 4); } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "KogMaw": if (spell.Slot == SpellSlot.W) { result += (Damage.GetSpellDamage(source, target, spell.Slot) * attacks); } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "LeeSin": if (spell.Slot == SpellSlot.Q) { result += Damage.GetSpellDamage(source, target, spell.Slot); result += Damage.GetSpellDamage(source, target, spell.Slot, 1); } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Lucian": if (spell.Slot == SpellSlot.R) { result += Damage.GetSpellDamage(source, target, spell.Slot) * 4; } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Nunu": if (spell.Slot != SpellSlot.R && spell.Slot != SpellSlot.Q) { result += Damage.GetSpellDamage(source, target, spell.Slot); } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "MasterYi": if (spell.Slot == SpellSlot.E) { result += Damage.GetSpellDamage(source, target, spell.Slot) * attacks; } else if (spell.Slot == SpellSlot.R) { result += basicDmg * 0.6f; } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "MonkeyKing": if (spell.Slot == SpellSlot.R) { result += Damage.GetSpellDamage(source, target, spell.Slot) * 4; } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Pantheon": if (spell.Slot == SpellSlot.E) { result += Damage.GetSpellDamage(source, target, spell.Slot) * 3; } else if (spell.Slot == SpellSlot.R) { result += 0; } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Rammus": if (spell.Slot == SpellSlot.R) { result += Damage.GetSpellDamage(source, target, spell.Slot) * 6; } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Riven": if (spell.Slot == SpellSlot.Q) { result += RivenDamageQ(spell, source, target); } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Shyvana": if (spell.Slot == SpellSlot.W) { result += Damage.GetSpellDamage(source, target, spell.Slot) * 4; } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Viktor": if (spell.Slot == SpellSlot.R) { result += Damage.GetSpellDamage(source, target, spell.Slot); result += Damage.GetSpellDamage(source, target, spell.Slot, 1) * 5; } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; case "Vladimir": if (spell.Slot == SpellSlot.E) { result += Damage.GetSpellDamage(source, target, spell.Slot) * 2; } else { result += Damage.GetSpellDamage(source, target, spell.Slot); } break; default: result += Damage.GetSpellDamage(source, target, spell.Slot); break; } } } if (source.Spellbook.CanUseSpell(target.GetSpellSlot("summonerdot")) == SpellState.Ready) { result += source.GetSummonerSpellDamage(target, Damage.SummonerSpell.Ignite); } return (float) result; }