Obj_AI_Hero myHero = ObjectManager.Player; int buffCount = myHero.GetBuffCount(); Console.WriteLine("The champion currently has " + buffCount + " buffs.");In this example, we are first creating an instance of the Obj_AI_Hero class called "myHero" and setting it equal to the player's champion using the ObjectManager.Player property. We then call the GetBuffCount method on that instance and store the result in an integer variable called "buffCount". Finally, we print out the number of buffs the champion has using Console.WriteLine. This code example likely comes from a package library specifically designed for interacting with the League of Legends API, such as the RiotSharp library.