void Update()
    {
        if (InputController.PauseInput())
        {
            if (!lockKey)
            {
                if (!menu.IsPaused)
                {
                    menu.Pause();
                    LockKeys(true);
                }
                else
                {
                    menu.UnPause();
                    LockKeys(false);
                }
            }
        }

        if (Input.GetKeyDown(journalKey))
        {
            //CallTabletTrigger ();

            /*if(map.activeSelf == true) {
             *      //changePlayerState ();
             *      //CallMap (false);
             * }*/
        }
        if ((InputController.InventoryInput()) && !lockKey)
        {
            CallInventoryTrigger();
        }
        if ((InputController.MapInput()) && !lockKey)
        {
            //CallMapTrigger();
            if (inventoryUp)
            {
                CallInventoryTrigger();
            }
        }
    }
Example #2
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.P))
        {
            if (!menu.IsPaused)
            {
                menu.Pause();
                LockKeys(true);
            }
            else
            {
                menu.UnPause();
                LockKeys(false);
            }
        }

        if (Input.GetKeyDown(journalKey) && !lockKey)
        {
            CallTabletTrigger();
        }
        if ((Input.GetKeyDown(inventoryKey)) && !lockKey)
        {
            CallInventoryTrigger();
        }
        if ((Input.GetKeyDown(mapKey)) && !lockKey)
        {
            CallMapTrigger();
        }

        //Listing buttons of the joystick
        // for the map
        //if(!mapBlocked)
        // if ((Input.GetButtonDown("Fire3")) && !lockKey)
        // {
        //     CallMapTrigger();
        // }
        // //for the inventory
        // if ((Input.GetButtonDown("Fire2")) && !lockKey)
        // {
        //     CallInventoryTrigger();
        // }
        // //for the tablet
        // if ((Input.GetButtonDown("Fire1")) && !lockKey)
        // {
        //     CallTabletTrigger();
        // }


        if (mapUp)
        {
            changeAlphaGroupCanvas(StatusButtonMap, true);
        }
        else
        {
            changeAlphaGroupCanvas(StatusButtonMap, false);
        }

        if (tabletUp)
        {
            changeAlphaGroupCanvas(StatusButtonTablet, true);
        }
        else
        {
            changeAlphaGroupCanvas(StatusButtonTablet, false);
        }

        if (inventoryUp)
        {
            changeAlphaGroupCanvas(StatusButtonInventory, true);
        }
        else
        {
            changeAlphaGroupCanvas(StatusButtonInventory, false);
        }
    }