private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Player"))
     {
         inGameMenu.LoadGameOver();
     }
     else if (!other.gameObject.CompareTag("Ground") && !other.gameObject.CompareTag("Background"))
     {
         Debug.Log("destroying" + other.gameObject.name);
         Destroy(other.gameObject);
     }
 }