public void SetShowInGameMenu(bool show)
 {
     if (!gameHasEnded)
     {
         dof.active = show;
         inGameMenuGameObject.SetActive(show);
         if (show)
         {
             Time.timeScale = 0;
             inGameMenu.OpenItemsScreen();
         }
         else
         {
             Time.timeScale = 1;
         }
     }
 }