Example #1
0
                public override void Inputs_OKAY()
                {
                    base.Inputs_OKAY();
                    switch ((Items)CURSOR_SELECT)
                    {
                    case Items.Junction:
                    case Items.Magic:
                    case Items.Status:
                        InGameMenu.SetMode(Mode.ChooseChar);
                        return;

                    case Items.Item:
                        State = MainMenuStates.IGM_Items;
                        InGameMenu_Items.ReInit();
                        return;
                    }
                }
Example #2
0
 public override void Inputs_CANCEL()
 {
     base.Inputs_CANCEL();
     InGameMenu.SetMode(Mode.ChooseItem);
 }