Example #1
0
 public static void pausePlay()
 {
     if (paused)
     {
         menu.gameObject.SetActive(false);
         menu.Reset();
         Time.timeScale = 1.0f;
         paused         = false;
     }
     else
     {
         menu.gameObject.SetActive(true);
         Time.timeScale = 0.0f;
         paused         = true;
     }
 }