void Update() { if (InputController.PauseInput()) { if (!lockKey) { if (!menu.IsPaused) { menu.Pause(); LockKeys(true); } else { menu.UnPause(); LockKeys(false); } } } if (Input.GetKeyDown(journalKey)) { //CallTabletTrigger (); /*if(map.activeSelf == true) { * //changePlayerState (); * //CallMap (false); * }*/ } if ((InputController.InventoryInput()) && !lockKey) { CallInventoryTrigger(); } if ((InputController.MapInput()) && !lockKey) { //CallMapTrigger(); if (inventoryUp) { CallInventoryTrigger(); } } }
void Update() { if (Input.GetKeyDown(KeyCode.P)) { if (!menu.IsPaused) { menu.Pause(); LockKeys(true); } else { menu.UnPause(); LockKeys(false); } } if (Input.GetKeyDown(journalKey) && !lockKey) { CallTabletTrigger(); } if ((Input.GetKeyDown(inventoryKey)) && !lockKey) { CallInventoryTrigger(); } if ((Input.GetKeyDown(mapKey)) && !lockKey) { CallMapTrigger(); } //Listing buttons of the joystick // for the map //if(!mapBlocked) // if ((Input.GetButtonDown("Fire3")) && !lockKey) // { // CallMapTrigger(); // } // //for the inventory // if ((Input.GetButtonDown("Fire2")) && !lockKey) // { // CallInventoryTrigger(); // } // //for the tablet // if ((Input.GetButtonDown("Fire1")) && !lockKey) // { // CallTabletTrigger(); // } if (mapUp) { changeAlphaGroupCanvas(StatusButtonMap, true); } else { changeAlphaGroupCanvas(StatusButtonMap, false); } if (tabletUp) { changeAlphaGroupCanvas(StatusButtonTablet, true); } else { changeAlphaGroupCanvas(StatusButtonTablet, false); } if (inventoryUp) { changeAlphaGroupCanvas(StatusButtonInventory, true); } else { changeAlphaGroupCanvas(StatusButtonInventory, false); } }