public override void Inputs_OKAY() { base.Inputs_OKAY(); switch ((Items)CURSOR_SELECT) { case Items.Junction: case Items.Magic: case Items.Status: InGameMenu.SetMode(Mode.ChooseChar); return; case Items.Item: State = MainMenuStates.IGM_Items; InGameMenu_Items.ReInit(); return; } }
public override void Inputs_CANCEL() { base.Inputs_CANCEL(); InGameMenu.SetMode(Mode.ChooseItem); }