public void RetryGame() { int slot = SaveAndLoad.slot; GameData data = SaveSystem.LoadPlayerSlot(slot); if (data != null) { saveLoad.LoadPlayerSlot(slot); } else { VoidData(); } DesactivePause(); }
public void SetData(int loadSlot) { Pause.onGame = true; SaveAndLoad.slot = loadSlot; for (int i = 0; i < 3; i++) { if (loadSlot == i) { if (SaveSystem.LoadPlayerSlot(i) != null) { SaveAndLoad.newGame = false; saveLoad.LoadPlayerSlot(i); } else { NewGameData(); } } } GameEvents.timeCounter.Invoke(true); }