Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        CantDoAnythingWeAreLoading = false;
        if (Game.current != null)
        {
            Game.current = null;
        }
        Controls = PlayerController.CreateWithDefaultBindings();
        SaveAndLoad.LoadExists();
        buttonPressTime = rechargeTime;
        SelectionTimer  = SelectionBuffer;
        if (SaveAndLoad.SaveExists || SaveAndLoad.Save2Exists)
        {
            LoadAvailable = true;
        }
        else
        {
            LoadAvailable = false;
        }

        /*switch (SaveAndLoad.SaveExists)
         * {
         *  case true:
         *      LoadAvailable = true;
         *      break;
         *  case false:
         *      LoadAvailable = false;
         *      break;
         *  default:
         *      LoadAvailable = false;
         *      break;
         * }*/
        switch (LoadAvailable)
        {
        case false:
            SelectionNumber = 1;
            foreach (GameObject items in MenuSelections)
            {
                items.SetActive(false);
            }
            foreach (Text itemText in MenuSelectionText)
            {
                itemText.color = DefaultColour;
            }
            MenuSelectionText[0].color = DeactivatedColour;
            ClickableTitleScreenButtons[0].SetActive(false);
            MenuSelections[SelectionNumber].SetActive(true);
            MenuSelectionText[SelectionNumber].color = HighlightedColour;
            break;

        case true:
            SelectionNumber = 0;

            break;
        }
    }
    // Use this for initialization
    void Start()
    {
        Controls = PlayerController.CreateWithDefaultBindings();



        //see if save file exists
        SaveAndLoad.LoadExists();
        if (SaveAndLoad.SaveExists == true)
        {
            FileFound[0] = true;
            Debug.Log("save 1 found");
        }
        else if (SaveAndLoad.SaveExists == false)
        {
            FileFound[0] = false;
            Debug.Log("no save 1");
        }

        if (SaveAndLoad.Save2Exists == true)
        {
            FileFound[1] = true;
            Debug.Log("save 2 found");
        }
        else if (SaveAndLoad.Save2Exists == false)
        {
            FileFound[1] = false;
            Debug.Log("no save 2");
        }

        selectedButtonDone = false;

        //if (FileFound)
        //{
        //
        //}
        NowLoading.SetActive(false);
        //set menu based on if save file exists
        Selections = 1;
        if (FileFound[0])
        {
            //LoadExistsObj[0].SetActive(true);
            NoLoadObj[0].SetActive(false);
            SetupDisplayForLoadData(0);
        }
        else if (!FileFound[0])
        {
            //LoadExistsObj[0].SetActive(false);
            NoLoadObj[0].SetActive(true);
        }
        if (FileFound[1])
        {
            //LoadExistsObj[1].SetActive(true);
            NoLoadObj[1].SetActive(false);
            SetupDisplayForLoadData(1);
        }
        else if (!FileFound[1])
        {
            //LoadExistsObj[1].SetActive(false);
            NoLoadObj[1].SetActive(true);
        }

        selectionTimer = 0;
    }