public static void FinishAndSaveLevel(bool allCoins, bool noCoins)
    {
        int      index = SaveAndLoad.GetLastOpenedLevelIndex();
        SaveData save  = SaveAndLoad.LoadLevelData();

        //save.levelCompleted[index] = 1;
        //save.allCoins[index] = allCoins ? 1 : 0;
        //save.noCoins[index] = noCoins ? 1 : 0;
        SaveAndLoad.SaveLevelData(save);
        SaveAndLoad.SetFinishedLevel(true);
        print("SAVED SUCESSFULLY");
    }