public void LoadNextAreaPostBattle(int level)
    {
        singleton.LevelCleared();

        switch (level)
        {
        case 1:
            save.LoadNewGameBase();
            break;

        default:
            singleton.isHasLearnedATower = false;
            singleton.ishasLearnedTinker = false;
            singleton.isHasPickedAPath   = false;
            save.LoadNewBase();
            break;
        }

        //SceneManager.LoadSceneAsync("_Scenes/_Base");
    }