void Start() { Player = saveAndLoad.LoadPlayerChoicesFromDataBase(); cubeManager.GenerateRandomUnderground(); }
public void GenerateRandomUnderground() { GettingTheMap(); Visible = CalculateTheVisibleArea(Map); //Generating the Cubes for (int x = 0; x < MapSize; x++) { for (int z = 0; z < MapSize; z++) { if (Visible[x][z] != 3) { GenerateUndergroundElement(Map[x][z], x, z); } } } // Generating the hero playerInstantiated = Instantiate(PlayerPrefab, new Vector3(xOffset + (MapSize / 2) + 5, 15f, zOffset + (MapSize / 2) + 5), Quaternion.Euler(0, 0, 0)); playerInstantiated.GetComponentsInChildren <GameObjectInformation>()[0].basePlayer = saveAndLoad.LoadPlayerChoicesFromDataBase(); }