private void CreateEventPrefab(int levelSize) { GameObject go = new GameObject(); Manager.EventTree = AudioEventWorker.CreateTree(go, levelSize); SaveAndLoad.CreateAudioEventRootPrefab(go); }
private void CreateEventPrefab(int levelSize) { GameObject go = new GameObject(); Manager.EventTree = AudioEventWorker.CreateTree(go, levelSize); SaveAndLoad.CreateAudioEventRootPrefab(go); }